The solution to my needing this feature lies with an older Forge project called ForgeEssentials. No build of it available on their main download page worked, but I found their jenkins install and managed to get a very recent build which works, albeit with a lot of errors in the log. It also appears to not load SpongeForge when
forgeessentials-1.8-188.8.131.52-server.jar is loaded.
I run a server for a couple dozen friends, and people they know. Currently I use Spigot. I am also testing Forge to add new custom blocks that we want to see. Forge gets us there, via a mod installed in each user’s client and on the server, but a big necessity for us is the ability to disable monster spawning in certain areas of the map.
Right now the only plugins I use on Spigot are WorldEdit + WorldGuard. While WorldEdit has a Forge port, it would appear that WorldGuard’s Sponge branch is not yet ready. Does anyone have advice on how I can successfully transfer our server to Sponge(Forge) TODAY?
My server is Ubuntu 14.04 with the following stuff installed for Sponge:
forge-1.8-184.108.40.2061-universal.jar minecraft_server.1.8.jar mods/spongeforge-1.8-1521-2.1-DEV-750.jar
I attempted to use PlotSquared earlier, based on this post, but could not getPlotSquared is evidently not at all what I’m looking for. I also did a bit of reading about Pore, the Bukkit-Sponge plugin bridge, but by all accounts this is extremely unlikely to work with a plugin as complex as WorldGuard.
The only feature I need to switch my server to Sponge(Forge) TODAY is the ability disable monster spawning in certain regions of the map, a la WorldEdit+WorldGuard’s
/region flag region_name monster-spawning denysystem.