El_Minadero et. al. presents a new ALPHA release plugin to ROCK YOUR WORLD
There’s Diamonds in them thar’ hills!
This plugin seeks a balance between playability and “realistic” geological features to give your server a truly unique player experience.
GeoWorld will consist of several sub-modules that will be able to work independently. As of now, only one Module, OreVeins (adapted from my previous Bukkit Plugin) is available. Others will be added as my time and ideas allow.
STAY TUNED FOR A MAJOR UPDATE
The OreVeins module puts the ‘Mine’ back in ‘MineCraft’ by utilizing core ideas from Calculus and Geology. Instead of randomly distributing ores by depth, OreVeins takes a mathematical approach by leveraging rotation matrixes, vector calculus, and optimized GPU algorithms. This allows it to emulate real ore distribution geometries without having to simulate 4.4 Billion years of tectonophysics and geochemistry.
As of v 1.0.1a, three types of Deposits have been implemented:
Volcanic Diatremes: The rare, coveted, diamondiferous kimberlite pipes. These deposits form as widening vertical pipes meant to emulate the ancient explosion craters that brought forth most gem-quality diamonds mined today.
Sedimentary: Coal-beds, Banded Iron Formations. These deposits extend horizonally or vertically as layers, and might have several layers stacked close together. Current work is focusing on making these bodies generate dynamically.
This mod is being tested as a SpongeForge mod, and thus I’ve no idea if it’ll work with SpongeVanilla Servers.
This is the Github repo https://github.com/El-minadero/GeoWorld.git
And I’ll put a compiled Jar for your convenience here. Scroll down to the “OreVeins Mod as an Immersive Server Experience” section and click on GeoWorld.
(Stay tuned for lots of bugs from a major overhaul)
- Deployment of completely seed-based generation.
- Conversion of pre-built worlds
OreVeins Features Implemented
- Better Coal beds and iron formations!
- Custom configuration nodes for making your server your own. Make veins as rare or as common as you want.
- Three types of ore formations.
GeoWorld Features to be Implemented:
- Pre-built world conversion
- Multithreading/Hyperthreading optimization
- Server maps.
- Multi-world Support (maybe).
GeoWorld Modules to be Implemented:
Fracture Network-based minerals
Dikes, sills, plutons, and batholiths
DEVELOPMENT SNEAK PEAKS
Interested in Helping out?
GeoWorld may grow well beyond my ability to manage it. You can help out by posting bugs, weird directional artifacts, and general feedback as my mod continues to evolve.