I am actually having the same issue as @IBG_Nova with grief prevention stopping holograms from spawning. I haven’t been able to sort out which flag needs adjusting to allow them to spawn. @IBG_Nova can you give me some direction? or anyone else that is familiar with GP cf’s
Thanks for a great plugin! I love what I see – now to get GP to play nice
I just used the /cf entity-spawn minecraft:any true flag. For some reason I forgot I had that turned to false and I had to unset it, but if you are having the same issue then odds are it’s a entity-spawn flag causing it.
I’ve got what I’ve determined to be a non-conflicting system for managing Holograms within my plugin, so I’ll let you know when the update comes out for testing. It’s 50% implemented.
Can you please add an alias for the /holograms command, like /hs?
And when you want I will very apeciate when you add a better multiline edit system, something like /holograms edit test line 1 , becose the imput,txt file is a bit uncomfortable.
Thanks in advance
That’s a good suggestion from @Inscrutable. By setting a very short alias you can create holograms with longer texts from the chat.
Editing hologram texts from chat, my ideas:
/holograms set <32charsLongUUID> <text>. The UUID is needed for identifying the ArmorStand.
First teleport to hologram, then /holograms set <text>. The nearest hologram will be modified, this eliminates the long UUID in the command and allows longer texts.
Can be I nice idea, but it can create issues by multiline holograms, I mean when I tp to a hologram with multilines, I think the plugin will be confused of wich line is the nearest to the player