New problem: I have 2 worlds, 1 survival, 1 creative. I’ve used “/inventory set” to make the survival world use the “default” Inventory and the creative one a new inventory called “Creative”. All the commands responded successfully, and I see the Creative inventory in the config file, but I don’t see the world SETtings.
When telporting from survival to creative, the inventory does not change, but from creative to survival, it does - EDIT: Scratch that. Every time I test, it’s different.
It seems peoples results have been as you put it inconsistent. My tests, I’ve only had issues with signs and it took me an hour to get it to break, while others say there is problems with warps…and so on. I’m pretty sure I know why but I can’t do anything about it until a teleport or world change event is implemented. I think the results might be effected by server performance and that’s why the results so widely vary.
That seems like a valid theory. If it helps at all, I noticed some lag while testing and discovered this in my log: [Server thread/WARN] [mixin/]: Method overwrite conflict for getSlotProvider in mixins.common.core.json:item.inventory.TraitInventoryAdapter, previously written by org.spongepowered.common.mixin.core.entity.player.MixinInventoryPlayer. Skipping method.
As always, thanks for all your hard work and I look forward to those events in Sponge getting implemented. Please let me know if there is more testing I can do to help.
Hello, When someone logs on my server I will message in the console.
[08:55:00] [Server thread/INFO]: Nashous[/81.64.71.50:50046] logged in with entity id 27515 in Spawn(0) at (-759.0, 7.0, -1256.0) [08:55:00] [Server thread/ERROR] [Sponge]: Could not pass PlayerLoggedInEvent to Plugin{id=PJI, name=Project Inventories, version=0.4.4} java.lang.IllegalStateException at com.google.common.base.Preconditions.checkState(Preconditions.java:161) ~[minecraft_server.1.8.9.jar:?] at org.spongepowered.api.item.inventory.transaction.InventoryTransactionResult$Builder.build(InventoryTransactionResult.java:182) ~[InventoryTransactionResult$Builder.class:1.8.9-1691-3.1.0-BETA-1046] at org.spongepowered.common.item.inventory.adapter.impl.slots.SlotAdapter.offer(SlotAdapter.java:176) ~[SlotAdapter.class:1.8.9-1691-3.1.0-BETA-1046] at com.gmail.trentech.pji.data.InventoryPlayer.setInventory(InventoryPlayer.java:46) ~[InventoryPlayer.class:?] at com.gmail.trentech.pji.EventManager.ClientConnectionEventJoin(EventManager.java:32) ~[EventManager.class:?] at org.spongepowered.common.event.listener.JoinListener_EventManager_ClientConnectionEventJoin75.handle(Unknown Source) ~[?:?] at org.spongepowered.common.event.RegisteredListener.handle(RegisteredListener.java:86) ~[RegisteredListener.class:1.8.9-1691-3.1.0-BETA-1046] at org.spongepowered.mod.event.SpongeModEventManager.post(SpongeModEventManager.java:233) [SpongeModEventManager.class:1.8.9-1691-3.1.0-BETA-1046] at org.spongepowered.mod.event.SpongeModEventManager.post(SpongeModEventManager.java:193) [SpongeModEventManager.class:1.8.9-1691-3.1.0-BETA-1046] at org.spongepowered.mod.event.SpongeModEventManager.post(SpongeModEventManager.java:273) [SpongeModEventManager.class:1.8.9-1691-3.1.0-BETA-1046] at org.spongepowered.mod.event.SpongeModEventManager.post(SpongeModEventManager.java:245) [SpongeModEventManager.class:1.8.9-1691-3.1.0-BETA-1046] at org.spongepowered.common.SpongeImpl.postEvent(SpongeImpl.java:146) [SpongeImpl.class:1.8.9-1691-3.1.0-BETA-1046] at net.minecraft.server.management.ServerConfigurationManager.initializeConnectionToPlayer(ServerConfigurationManager.java:311) [lx.class:?] at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.completeServerSideConnection(NetworkDispatcher.java:239) [NetworkDispatcher.class:?] at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.access$100(NetworkDispatcher.java:54) [NetworkDispatcher.class:?] at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher$1.func_73660_a(NetworkDispatcher.java:190) [NetworkDispatcher$1.class:?] at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:289) [ek.class:?] at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:189) [ll.class:?] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:724) [MinecraftServer.class:?] at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:344) [ko.class:?] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:605) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:481) [MinecraftServer.class:?] at java.lang.Thread.run(Thread.java:745) [?:1.8.0_45-internal] [08:55:00] [Server thread/INFO]: Nashous vient de se connecter sur MCMurigny
i would like to request a feature for this Project Inventories:
please add an ability where it can carry health, experience, durability of the tools, and inventories from one server to another server through BungeeCord?
please do same for Project Portals where i can connect portal to a server (not a world) through bungeecord as well
um…they already do all that. All player information is saved, and Project Inventories utilizes MySQL so cross server support can be accomplished with or without BungeeCord.
Project Portals already has Bungee support through the use of the -b flag when creating portals.
can you tell me a bit more about that. i want to know how it works… I can’t figure it out how to make it work because there is no instruction on how to set it up.
Well you’ll need a SQL server setup. There are plenty of tutorials for that on google. In the Project Inventories config.conf enable MySQL and input the server database name, host, username and password. On your Minecraft server setup create your inventories with /inv create and assign them to the desired worlds with /inv set. Once this is done, on any other Minecraft server, in the config point it to the same database. Because the inventories have already been created all thats needed is to assign the previously created inventories to the desired worlds. Repeat with each server.
As far as Project Portals goes, You’ll need SpongyCord plugin installed and as previously stated when creating a portal, in the destination argument enter the bungee server name, and add the -b flag at the end.
thank you, it all make sense now… you should mention it in the instruction… just make a short instruction on what you need to do for anyone who dont know. thats all. Keep up the work.