Project Worlds - World Manager

@TiberianMushroom

Could you provide more information. What version of Sponge are you running?

@Geant

I still havent figured out how to modify the flat generator type. If anyone can help with that, would be great

Sure @TrenTech

My Spongeforge version is spongeforge-1.8.9-1732-3.1.0-BETA-1141

My Forge version is forge-1.8.9-11.15.1.1732-universal

Does the problem continue after a restart?

Yes the problem still persists after a restart of the server. Also using different types and generators does not change this.

Just to be sure (sorry if it’s been said already), I don’t see ā€œimportā€ anywhere in the command list. Has it been removed? I see here that it was working for some folks, but I don’t see it now.

Which versions of Sponge are working with /import ?
I’m using: spongeforge-1.8.9-1722-3.1.0-BETA-1136.jar
Is this the latest/best/correct to use?

EDIT: Scratch that! I needed to update to the latest release of PJW. I see the command now.

Never mind my previous post. I hadn’t gotten the latest release of PJW.

I may still be doing something stupid, but when I try to import a world, it tells me it doesn’t exist.

My world to import is located inside the ā€œ/worldā€ folder, at "MyServer/world/Pinewood

I’m typing in the console:
world import Pinewood overworld overworld

Response:
Pinewood does not exist.

EDIT: I’m using spongeforge-1.8.9-1722-3.1.0-BETA-1136 and projectworlds-3.1.0-v0.7.50.

Am I doing this right?

Yeah it looks right to me. It’s probably broken. I’ve been messing with it and I’m having all kinds of problems that didn’t exist in previous Sponge builds. Seems to be that loading an importing worlds breaks every few Sponge builds…

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Don’t kill yourself on my account. I’m not in any hurry, honestly. This server is just for fun here at home.

Good to know what the problem is. Is there an ETA by chance?

And to import map 1.8 what happens?.

I successfully imported, ONE 1.8 map. After that, every time I try to import others, it creates it in the FTP, but it teleports me to another point on the world I am on, instead of on the imported world.

@TrenTech

Why am I getting respawned in gamemode 0 while the world i’m respawned in is in gamemode 2 ?

Intended or bug? :wink:

Is world specific gamemodes enabled in the config?

Any chance to check this from within the game?

Another thing i ran into is the following:

I tried to set ā€œpjw.cmd.world.listā€ as a permission, however it seems that i can’t set it. pjw.cmd.world works just fine, but if i add the list to it, i always have insufficient rights… :confused:

EDIT:
I just ran /pex debug and only got these two perms:

pjw.cmd.world
pjw.cmd.world.gamerule

Is this intended?

Any word on importing worlds?

Also, how can I set a world’s gamemode?

EDIT: When using ā€œworld gamemode MyWorld 1ā€, I get an error:
ā€œError occurred while executing command: nullā€
With a large amount of text following.

I haven’t really messed with it lately. A lot of the issue is Sponge itself and hoping I can get something a little more concrete when beta 1.4 comes out. For now its hit or miss. I’ve found some bukkit worlds import without issue while others won’t import at all. I haven’t found any real rhyme or reason for this behavior.

That large amount of text is important. I can’t fix it if I don’t know what it is. Also the gamemode command currently doesn’t accept the number representation of gamemode types. It would be world gamemode MyWorld CREATIVE.

Using CREATIVE instead of 1 worked, but I find that strange since most other occurrences of gamemode use an integer, IIRC.

When I attempt to load a world I just created, it says ā€œForeign world detected; /world importā€, but attempting to import any world fails with ā€œDoes not exist.ā€

EDIT: The /world load command doesn’t work, but fully stopping and restarting the server loaded the new world.

Fully stopping and restarting the server loaded the newly created world, and it says it’s accepting the gamemode command, but when going to the new world, players’ gamemode don’t change - and yes, I have ā€œworld_gamemodeā€=true set in options inside config/projectworlds/config.conf, and force-gamemode=true in server.properties.

That gamemode error looks like a new bug in Sponge. It shouldn’t be throwing a error when the gamemode type is invalid. As far as integers go, I can draft something up for that but I feel like it would probably be a waste of time, as Sponge continues to progress. I think getting gamemode types should work with integers going the route I’m using now.

As far as your world issue goes, I have not seen that issue and cannot replicate it.

Also world specific gamemodes are going to continue to give you problems until the needed events in Sponge are implemented. I’m doing some hackery to get it to even remotely function.

As I’ve said before, a lot of the issues are simply just Sponge being BETA. I’m working with what I have available. I’m doing the best I can here.

By the way force-gamemode=true in server.properties has no effect, and gamemodes reset on server restart. Again not my fault, it just is what it is for now.

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