Hey, i need helps for a Customized world.
I dont understand the commands or files, i need a world with a custom
Everytime I create a world using the biomesofplenty generator option no trees or shrubs spawn except grass in all the biomes! Need help.
Hello!
Just wanted to note that under âCommandsâ in your wiki, you have listed that â/world deleteâ is the command to delete worlds. I tried this and quickly realized that the correct command is â/world removeâ. Just a heads up to update the wiki
Also, I wanted to ask about the --commandsAllowed flag. If I do not use it when creating a world, does this mean that commands will not be allowed? When I check /world properties, I am unable to see if --commandsAllowed is true or false (I may be misunderstanding something here but any light you can shed on this would be lovely).
Thanks for your help,
Electra
Fixed the wiki, Thanks for the heads up
âcommandsAllowed enables commands to be run in the world as the name suggests.
Iâve just pushed an update in the dev branch that shows this in the properties view as well.
Hello,
Would you be able to make it so that each overworld could have itâs own, independent nether? Or perhaps this is already something possible?
Like, can I connect the world âEchoâ to nether âEchoNetherâ and world âTwilightâ to nether âTwilightNetherâ? So that when someone makes a new portal in either Echo or Twilight that it connects to the appropriate nether?
Thank you for considering the request.
How can I translate your plugin?
Hello, I dunno if Iâm missing something but it seems this plugin is overriding Nucleusâ first spawn mechanic and sending new players to the main spawn instead. Is there a setting that I have missed? If itâs a bug could it be fixed from this end? I have tried changing the Nucleus config to force the first spawn location but it doesnât seem to help in my testing.
Thanks,
Senidy
No problem! And thank you
Iâve recently updated to add the ability to turn off first join mechanics in the config. Update to latest dev build, launch the game and you should see a new node in config.
Iâm still working on this. There is a gamerule setting for this but it doesnât fully work at them moment. So far it will teleport players to the assigned world, but it is not generating the return portal like itâs suppose to. Working on it though.
I see. So if I wanted to keep Nucleus mechanics and disable the new feature in this plugin, would it work if I simply set âfirst join world = noneâ in the config file? By default it is set to âworldâ, and doing some quick testing of this change this seems to work, although itâd be great if you can confirm that this is how it is intended to work.
Thank you kindly for responding and for all the work you do.
Do you know if using the portal-agents line in world config would do what I am looking to do? I just heard this might be a solution but not sure.
Good luck and hope the work goes smoothly on it!
Yes that should work.
download the latest development build and set "options -> first_join -> enable to false
Ah, I see the option now. Thanks!
is it possible to make a skyblock world (void world with small island) if not then is it possible to just make a overworld thatâs a void. i am looking for a way to make a separate world so that when you first login you start on a island that you can then chose a god to follow from a large pantheon then youâd get tp to the starting city for the god you chose
Hello, I was wondering if you are able to make portals to the other worlds. If so, how?
You could try ProjectPortals
Are you able to link ProjectPortals with ProjectWorlds?
Can you import worlds from Nucleus?