I am encountering an issue. When i try to set the minister using /n minister add [playername] I get the error âError occurred while executing command: No value presentâ
The ability to make a nation with no members. I would like to create a SafeZone and a WarZone for spawn and the pvp arena.
A command with a separate permission to automatically give users the claiming tool.
Ability to force flags. My server is a factions type setup and I would like to force all nations to enable fire, mobs, pvp and explosions. As well as having an admin override for SafeZone and WarZone
A chunk text map to view claims.
As well, Iâm not sure how well the per block claiming works. Perhaps a chunk claiming system would work better? With users having power, A nation that gets defeated in pvp a lot would eventually have lower power than their number of claimed chunks, A nation with more power than chunks claimed would be able to âstealâ land.
Yeah youâre right thatâs indeed necessary. I add that to the admin commands issue.
Hmm yeah that would be usefull but I prefer it to be an admin commands since some servers could want their players to have to get gold to create the axe before creating a nation. I also add it to the issue above.
I think Iâm going to add per-flag permissions so nation staff (president and ministers) will need for example nations.command.nation.flag.fire to toggle fire in nation. Same thing with zones with zones.command.zone.flag.fire.
In fact, what made me make this plugin was simply because I need Towny in 1.9, and that as an admin I decided to switch to Sponge (all hail sponge). So this plugin can be considered as a handmade port of Towny. But I also wanted it to have a little plus : that is not to have the constraint of chunks when claiming.
Meaning if you want to have a nation like this if you want
Thanks for your quick reply. Now that you explain it, a block based claiming system does work fairly well, It could allow for some interesting nations.
Regarding flags, I assume that if I donât give users the permission nations.command.nation.flag they wouldnât be able to change flags from the defaults defined in the configuration file.
Oh, yeah, Iâd like not to be misunderstood. Precisely, the plugin is a Towny-like. It is not based on any code from the Towny project and is not an official port of the Towny project.
Itâs only a plugin thatâs inspired greatly by Townyâs mechanisms, but also with some differences.
I have a new bug to report. When a person tries to claim more land than blocks they have available their money disappears even though a transaction never took place.
Regarding regions with no members, Would it be possible to add a feature for those to have infinite blocks available? I am running into block size limits when creating my SafeZone.
Indeed, thank you for reporting that bug. Fixed here. Itâll be fixed when version 0.6 will be out.
For unlimited blocks itâs indeed required. I think weâll have âadminâ nations that will have no member, no money, no block limits etc. Iâm still hesitating on how admin should be able to administrate them. Itâll probably be similar to how they edit playerâs nation using admin commands.
Iâm hesitating between two ideas :
First admins use a command to link them to a specific nation, then they use the usual president commands
Admins have dedicated commands replica to manage nations (e.g. /na nation <nation> flag <flag> <true|false>)
I think the dedicated commands would work best. Some admins may want to have their own nation and not have the possibility of a misclick enabling pvp in safezone.
The unexpected error occurred message still shows if balance is below what nations needs, there donât seem to be any further details than that, no error logs etc. Tested on TotalEconomy and it does not happen, so its something particular to EconomyLite (2.0.5 build).
Also feature request:
The option to disable the chat notifications when entering/exiting nations.
The option to have enter/exit notifications show as an action bar message, or a title, instead of chat.